AMIGA - Bill & Ted's Excellent Adventure Manual

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  • Bill & Ted's Excellent Adventure 1991 Capstone

    ManualCONTENTS Introduction .............................................. 1

    Levels of Play .................................... 3 Controlling the game .............................. 3

    Playing the Game .......................................... 4 Screen Layout ..................................... 4 Cast of Characters ................................ 5

    How to use a Time Traveling Phone Booth ................... 6 Dialing ........................................... 6 Bagging a Dude .................................... 6 Exiting the Phone Booth ........................... 7 Saving a Game ..................................... 7 Loading a Game .................................... 7 Quitting a Game ................................... 7

    Is Time Relative? ......................................... 7

    Objects ................................................... 8 Using Objects ..................................... 8

    Place of Interest ......................................... 9

    Grades .................................................... 10

    Some Hints ................................................ 10

    Page 1

    INTRODUCTIONBill and Ted's Excellent Adventure is an arcade/adventure style game,with full animation and real time sound. The game plot looselyfollows the plot of the blockbuster movie. The game begins with Billand Ted facing failing grades in history if they don't ace the finalreport. The night before the exam, as Bill and Ted ponder their misery,Rufus materializes in a slightly modified telephone booth. Bill andTed are told that they can use the booth to travel through time andspace to locate historical figures to bring back for their oral exam.

    The game involves a time limit in which B & T must recover as manyfigures as they can, and return to the high school to make theirpresentation. To further complicate their task, several objectshave been scattered throughout history that they must retrievebefore they can pick up many of the people. Locating objects ismore difficult in higher levels of play.

    Hey dude, enjoy Bill & Ted's Excellent Adventure!

    Page 3

    STARTING THE PROGRAMOnce loaded, the program will ask you to enter the level ofdifficulty. Enter the number for the desired level. Take noteof the number of dudes required for a passing grade.

    LEVELS OF PLAY

    Level 1 - need 5 dudes minimum

    Level 2 - need 12 dudes minimum

    In level 1 and 2 only a single object is required to bag some dudes.Any objects you come across will be visible on screen.

    Level 3 - need 6 dudes minimum

    Level 4 - need 12 dudes minimum

    In level 3 and 4 only one object will be required to acquireanother object to bag some of the dudes. Some objects will notbe visible on the screen.

    CONTROLLING THE GAMEThe joystick is used to move Bill & Ted around the screen. Press

  • the FIRE button to jump or pick up an object if Bill & Ted are near it.

    Press the SPACEBAR to access the object list on the lefthand side ofthe screen.

    Page 4

    PLAYING THE GAMEAfter you have been given your assignment, you will find yourself inthe parking lot of the local Circle K. Before you realize what ishappening, that ultra-cool dude Rufus appears out of nowhere in histime-traveling phone booth. Rufus explains how you can use thisphone booth to go to different time periods. All you have to do isdial the right right number. Rufus leaves Bill & Ted standing nextto the phone booth. You must help them bag the necessary numberof historical dudes so that they can pass their history class.However, as Rufus said, "the clock is always running in San Dimas!"

    SCREEN LAYOUTBelow is the screen layout used throughout the program. All of theaction occurs in the large window in the middle of the screen.

    Page 5

    CAST OF CHARACTERSBill Short blond dude Blue jacket

    Ted Tall dark dude Red jacket

    Rufus Real cool dude Wears cool shades

    Missie (I mean MOM!) Ted's step-mom

    HISTORICAL DUDESSigmund Freud 1 2 Joan of Arcthe Frud-dude one hot chick

    Marie Antoinette 3 4 Napoleonthe cake chick short, dead dude

    Abe Lincoln 5 6 Albert Einsteinthe prez Uncle relativity

    Billy the Kid 7 8 Socratescowdude philos-o-fizer

    Beethoven 9 10 Neroplays mean tunes plays mean violin

    Michelangelo 11 12 Genghis Kahnthe roof-dude loves Twinkies

    Page 6

    HOW TO USE A TIME-TRAVELING PHONE BOOTH

    DIALINGUsing a phone booth for time travel is relatively easy (at leastour phone booth). Simply dial the year that you want to visit.The phone numbers for all of the dudes and other numbers you mayneed are listed in the Circuits of Time Directory included in thebox with the program. To dial a number, you must first go intothe phone booth. Type in the number you want to dial. No carriagereturn needed.

    To correct or change a number, use the backspace key.

    BAGGING A DUDEWhen you locate a dude, you must figure out how to get him orher to go with you (yes there are female dudes). Some dudeswon't go with you unless you give them an object that theyneed or want. (See the section on Using Objects.) If you givethe dude the correct object, he/she will follow you anywhere.

    For other dudes, all of the excitement is in finding them. Onceyou locate the dude, simply approach him/her and press the FIREbutton. They will now follow you.

    Once a dude is following you, simply walk back to the phone boothand they will get inside with you. When a dude enters the phonebooth, his/her picture on the righthand side of the screen willbe highlighted, and Bill & Ted will tell you what a great job youhave done.

  • Page 7

    The phone booth will only hold Bill and Ted and two others.Therefore, you may need to go from one place to another, andcollect up to two historical dudes before returning to the SanDimas mall to drop them off. If you try to pick up more than two,the last person picked up will not enter the booth, and may ormay not be there when you return.

    When you drop dudes off at the mall, their pictures on the righthandside of the screen will be outlined with a black line. You can alwaysknow who is at the mall and who is in the phone booth with you bylooking at these pictures.

    EXITING THE PHONE BOOTHTo exit the booth in the current world, press E. This does notwork after using the save game option.

    SAVING A GAMETo save a game in progress, press the S key. You will now see 10save game positions, 0..9. Select one of the save game positionsby pressing the corresponding number key on your keyboard. If agame is already saved in one of the positions, that number will behighlighted.

    LOADING A GAMETo load a game that you had previously saved, press the L key.You will now see 10 save game positions, numbered 0..9. Selectone of the save game positions that is highlighted to retrievea previously saved game.

    QUITTING THE GAMETo quit a game, press the Q key. Press Y to confirm your exit.

    IS TIME RELATIVE?Time IS relative (according to Uncle Albert). The quicker youbag your dudes and get to school, the more points you will win.Of course, priority must be given to bagging enough dudes to pass,but speed is also important. Anytime you are outside the booth,the clock is running. GOOD LUCK DUDES!

    Page 8

    Certain objects have special meaning for our historical dudes.For some dudes, you will need to have a certain object in yourpossession to be able to bag him. Objects can be found in mostof the different place you will visit. It is necessary to determinewhich object is needed to bag which dude.

    In level one and two, objects are readily apparent (what we meanis, there is usually a message printed on the screen whensomething is located near you). You only need to have the correctobject for the dude you are after. Listed below are the objectsavailable in levels 1 and 2:

    OBJECTS A MUSICAL NOTE FIRE EXTINGUISHER TWINKIE CALCULATOR FLOWERS PENNY VIOLIN GOLD COINS A QUESTION? AN ANSWER!

    In levels three and four, one object may be required to be able tofind a second object before you can bag the desired dude. Some ofthese objects may not be visible, and will not be announced. (Wow,this is becoming most complicated.) Listed below are the additionalobjects available in levels 3 and 4.

    OBJECT SHOVEL ICE PICK KEY LIGHTER DOLLAR BREADBOX SEEDS

    Page 9

  • When an object is picked up (by pressing the FIRE button on yourjoystick), it is placed in the object list on the lefthand side ofthe screen. You are limited to six objects at a time. If theobject list is full, you will not be able to pick up another objectuntil an object is removed from the list (either used to bag adude, or placed on the ground).

    Press the SPACEBAR to gain access to the object list on the left sideof the display. Use the up/down arrow keys to move the pointer,and press the RETURN to select an item. (This action will removean object from the object list and either give it to the dude, orput it down in the current world.) Objects dropped from the objectlist can be picked up again with the FIRE button, if there is anempty place for it in the object list.

    PLACES OF INTEREST

    THE SANS DIMAS MALLThis is the drop off point for the dudes you have bagged. You canenter the mall and visit with the dudes at the soda shop. YourDudes are standing along the counter, grazing. There is a phone inthe corner where you an walk to it. If you hang out by the phone,Missie will call to see if you are ready to go to school.

    Answer N if you want to keep playing. You will be able to leave theMall and continue your game.

    Answer Y to have Missie pick everybody up and go to the school tomake your report. When you leave the mall, Missie will be therewith the station wagon, the Dudes will troop out and we findourselves in the school auditorium.

    AUDITORIUMYou must return to the school auditorium for your report. TheDudes you have gathered will be introduced, and your gradedetermined.

    Page 10

    MISCELLANEOUS PLACES

    Desert1,000,000 B.C.Ice Age

    GRADESScoring depends on the level of play, which is selected by theplayer. Skill level determines the amount of game time availableand the number of figures needed for a passing grade.

    In the action sequences, points will be awarded for each obstaclemastered, bad guys dispatched, coins collected, etc. Each objectcollected has point value.

    Your final grade will be determined by:

    o the number of characters needed (ya gotta meet QUOTA!) o the level of play selected, (guts and style) o elapsed time used in the adventure.

    SOME HINTS (ONLY BECAUSE WE'RE NICE)

    Napoleon -- Austria -- 1805Watch the bombs and the creek. If you get blown up or fall in theriver while with Napoleon, you will lose him!

    Billy the Kid -- New Mexico -- 1878If things get rough, use INSert to punch your way out of the bar.

    (level 3) - Maybe you are thirsty and can get a drink at the bar.

    Socrates -- Athens -- 410 B.C.The boys must visit Socrates first to get a question. They theymust visit the Oracle, collecting coins along the way, and tradethe coins for the answer. When the boys bring the answer to Socrates,he will go with them.

    The Oracle of Delphi:The Oracle lives at the top of a mountain. There is a path leadingup the mountain with gold coins placed along the path.

    Page 11

    Level of play determines how many coins must be collected for theOracle. The mountain has four screens, with ledges and dead ends

  • along the way.WATCH YOUR STEP!!! There is a spot to climb, search for it! Theboys must bring a question from Socrates. The Oracle takes theircoins and question and gives them a scroll cotaining the answer.The Oracle will show them an easy way down. If they don't haveenough coins, they will have to climb down and collect more.

    Sigmund Freud -- Vienna, Austria -- 1901(Level 3 & 4) - Try dropping something, it may break open!

    Abraham Lincoln -- White House -- 1863It's an OVAL office!

    Michelangelo -- Sistine Chapel, Rome -- 1509

    Michelangelo is lying on the top of a rickety scaffold, painting.The rickety scaffolding adds some risk. BE CAREFUL! Try theeasy way down.

    Joan of Arc -- Orleans, France -- 1429Bill and Ted arrive just after the pyre is lit and must rescueher from the fire. (use something) If they don't save her, itain't a preety scene... (it's a barbacue)

    Marie Antoinette -- France -- 1793Maze sequence in the palace dungeon. Find your way through themaze and avoid the guards. Find Marie locked in her cell. Athigher levels, the maze gets (a LOT) more complicated!.

    1,000,000 B.C. -- San Dimas -- 0010(Level 3 & 4) - B & T can trade the caveman FIRE for somethingthey have.

    Circle-K -- San Dimas -- 1989(Level 3 & 4) - Look inside for something useful.

    Ice Ages -- ??? -- 0000(Level 3 & 4) - Is something frozen in glacier?

    Desert -- ??? -- 1632(Level 3 & 4) - Article buried in the sand.

    Mall -- San Dimas -- 1990(Level 3 & 4) - There IS a flower pot here!

    ---Typed by SKID ROW. Edited by PARASITE.

    BILL & TED'S EXCELLENT ADVENTURE

    CIRCUITS OF TIME DIRECTORY

    "History at Your Fingertips" for Bill & Ted's Excellent Adventure

    The phone book for The Excellent Adventure of Bill & Ted

    Year Location Person ---------------------------------------------------- 9410 Ancient Delphi Socrates 0000 Ice Age 0010 Primitive Age 0064 Ancient Rome Nero 1209 Outer Mongolia Gjengis Khan 1429 Orleans Jeanne D'Arc 1509 Mr. Angelos office Michelangelo 1632 Desert 1793 Bastille Marie Antoiniette 1805 Waterloo Napoleon 1810 Livingroom Ludwig von Beethoven 1863 White House Abe Lincoln 1878 Saloon Billy the Kid 1901 Vienna Sigmund Freud 1915 Science Lab Albert Einstein 1989 San Dimas Starting Location 1990 The Mall Missie

    Some of these locations contain objects, which are to be used to win thefriendship of the people you need. Where the different objects are to befound, is up to you to find out. The years must be entered as phone numbers.

  • ___________________________________________________________________________

    Antoinette, Marie .............................. 1793

    MARIE'S CAKE BAKERY

    Cakes for all ocassions

    Catering available No bread Let them eat cake!

    DIAL 1793

    Arc, Joan of ................................... 1429Billy the Kid (see Kid, Billy the)

    JOANIE'S BAR-B-Q SHACK

    Flame-broiled is our specialty

    Try our juicy steaks, cooked over an open flame

    DIAL 1429

    Beethoven, Ludwig von .......................... 1810

    PIANO LESONS

    We teach the classics in your own home.

    Our instructors are masters.

    First Lesson Free! (No rock please)

    DIAL 1810 ask for Ludwig

    Bonaparte, Napolean ............................ 1805

    Napolean's Shoe's

    We carry a complete line of lifts for our shorter customers.

    Look for a small store opening near you soon.

    DIAL 1805

    Einstein, Albert ............................... 1915

    Uncle Al's Hair Emporium

    Perms, Coloring, Frosting Relatively good prices!

    DIAL 1915

    Freud, Sigmund ................................. 1901Joan of Arc (see Arc, Joan of)

    Freud & Mom Custom Couches

    We understand your furniture needs.

    A wide variety of styles and colors available.

  • Ask about our Oedipus special.

    DIAL 1901

    Kahn, Genghis .................................. 1209

    GenghisWear

    Rustic fashions to fit your tortured lifestyle

    Custom Tailoring Available

    DIAL 1209

    Kid, Billy The ................................. 1878

    Billy's Arcade

    Experience the excitement of the Old West in our all new shooting gallery.

    We have the latest arcade games!

    DIAL 1878

    Lincoln, Abraham ............................... 1863

    LINCOLN'S LOG CABIN SAVINGS & LOAN

    An honest neighborhood bank.

    Mortgages Auto Loans Boat Loans Home Improvement Loans Not FDIC insured. DIAL 1863

    Michaelangelo ................................... 1509Napolean Bonaparte (see Bonaparte, Napolean)

    Michaelangelo's Handyman Service

    House painting and home repairs I work on my back for you

    No job too BIG

    licensed and insured

    DIAL 1509

    Nero ........................................... 0064

    NERO'S FIDDLE FACTORY

    Custom built violins and fiddles

    4 convenient locations in Rome 3 convenient locations in Rome 2 convenient locations in Rome

    1 convenient locations in Rome

    Hurry - DIAL 0064

    Socrates ....................................... 9410

    TOGAS BY SOCRATES

  • All the latest styles and colors

    As seen in the latest issue of FASHION FOR PHILOSOPHERS

    FREE ALTERATIONS

    Hemlock cocktail hour

    6 - 9 P.M. daily

    DIAL 9410

    OTHER USEFUL NUMBERS

    Circle K ....................................... 1989

    Desert ......................................... 1632

    Iceage ......................................... 0000

    One Million B.C. ............................... 0010

    San Dimas Mall ................................. 1990

    ---Typed By Kane & JEEP. Presented by SKID ROW.

    For more Amiga documents, visit www.lemonamiga.com