Eu project co creat collaborative-space_3_handbook_for_educators_by_fominykh

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The presentation describes collaborative space 3 developed within EU-funded project CoCreat and reports the main its results.

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  • 1. Collaborative Space 3 Handbook for Educators Mikhail Fominykh and Monica Divitini Norwegian University of Science and Technology

2. Part I. Description of CS 3 University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting. 3. Description of CS 3: Settings University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting. 4. Description of CS 3: Technology University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting. 5. Description of CS 3: Theory University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting. 6. Description of CS 3: Creativity University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting. 7. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcomeDesigning of seven TEL challenges Bringing 68 students (OU, NTNU, and TU) Timeline of five weeks Three expert and one peer-review A tutor for each international group 2International group 1 Local group OULocal group NTNULocal group TU34567 8. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcomeAdobe Connect, PurotWiki, and Prezi Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Doodle email Facebook Google Drive&Docs Skype- No use of mobile phones 9. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcomeCreativity (problem solving, as proposed) Process problem definition and idea generation and evaluation (Lubart, 1999; Hilliges et al., 2007) Product a response to the problem (Amabile, 1996) Learning (not very Playful learning) Constructivist approaches Problem-based learning Project-based learning Reflective learning 10. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcomePerceptions of Creativity In the product In the process Limited or inhibited Technology as a means to support Creativity Technological challenges efforts to resolve problems Building trust and atmosphere by synchronous communication as close to f2f as possible 11. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcome QuestionnairePlanning in TallinnWorkshop paper @ EC-TEL24.05.12Introduction General expert Theory expert Peer-review Tech. expert + presentationsImplementation18.09.12 15.10.1215.10.12Evaluation in TrondheimInterviewsReflection Notes @ NTNUNov.12Full paper draftData analysisDec.12 Jan.13Aug.13 12. Week 34Week 35Week 36Week 37Week 38Week 39Week 40Week 41Week 42Week 43Week 44Week 45Week 46Week 47What we did in CS 3: Process Task 1 Cooperation Technology overviewTask announcePresentation s of the group projectsGroup formation , Assemble list of toolsTask 2 Mobile learning in the city Task announceReport deliveryTask 3 International project work Teams starting meetings Monday 15th and Tuesday 16th of October (in AC)The teams will be encouraged to meet regularly on AC or some other placePeer-review on other teams book chapterJoint ending meeting Thursday 15th of NovemberTask 4 Individual essay Announce of the topics for discussion Virtual seminars Virtual seminar 1 Webconferenc es ACVirtual lecture on Virtual Worlds Second Life and vAcademia?Virtual seminar 3 Presentation of annotated classification of CSCW in vAcademiaEssay submissio n 13. Part II. What we did in CS 3 SettingsTechnologyTheoryCreativityProcessOutcomeMedia Handbook for Educators = seven chapters produced by seven student groups http://cocreat.purot.net/ Students learning International cooperation and coordination (process) International collaborative project work (product) Cooperation and media technology (New tools) Technology-Enhanced Learning (New domain) 14. http://cocreat.purot.net/ 15. Thank you! Presented by Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ For more information visit http://cocreat.wordpress.com/ The CoCreat Project has been funded with support from the European Commission. This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained. 511733-LLP1-2010-1-FI-KA3MP

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