Learning and teaching in the digital age

  • Published on

  • View

  • Download


  • Learning and Teaching in the

    Digital Age Adapting to Social Media

    Cameron Furnival 2014

  • Introduction

    Where are YOU in the world of social media

    What will happen in 2, 5, 10 years?

    Some activities and practical help



  • Where are YOU? Pop quiz10 points for each answer

    1. Do you have a mobile phone and have you used it to access the internet?

    2. Have you got a google plus account?

    3. Have you scanned a barcode with your phone?

    4. Have you shared a photograph on line?

    5. Have you got a twitter account?

  • Where are YOU?

    6. Have you got a Facebook account?

    7. Have you played a social game like Farmville?

    8. Do you have a Dropbox?

    9. Do you know what buzzfeed is?

    10. Have you used a wiki ?

  • 10 points for each answer. Results 70 to 100 Great! You are digitally engaged but

    do you know how to use technology for teaching and learning?

    Over 50. You are on the way to being a 21st

    century citizen Less than 50 You are in the right placeuse this

    session as a start to becoming more engaged.

  • next generation user skills

    Next Generation User Skills Checklist Can do Need help Expert

    A. Enquiry

    A1. Formulate questions as online enquiries

    A2. Find, gather and collate information

    A3. Research & evaluate on-line content & services

    A4. Manage references (e.g. bookmarks) in context

    A5. Explore a virtual scenario or simulation

    A6. Use information to support decision making

  • next generation user skills

    B. Digital Literacy Can do Need help Expert

    B1. Understand on-line safety, security & privacy

    B2. Recognise social responsibility (ethics)

    B3. Understand and respect digital property rights

    B4. Compose communications to suit target recipients

    B5. Learn critically from reviews of published work

    B6. Organise, format and enter data

  • next generation user skills

    C. Participation Can do Need help Expert

    C1. Communicate & share information

    C2. Create & maintain an online identity

    C3. Submit ratings, reviews & recommendations

    C4. Contribute appropriately to networked community activities

    C5. Use shared applications

    C6. Work collaboratively online towards a goal

    C7. Moderate and manage the activities of an online group

  • next generation user skills

    D. Production Can do Need help Expert

    D1. Create digital artefacts (diagrams, designs)

    D2. Capture digital media (visual, audio)

    D3. Edit digital media (visual, audio)

    D4. Use a variety of applications and content for a single purpose

    D5. Publish digital content (web, PDF, e-book)

    D6. Enable content to be discovered online

    D7. Control versions of digital assets

  • next generation user skills

    E. Digital Independence Can do Need help Expert

    E1. Understand technology operations & concepts

    E2. Install, link and network hardware

    E3. Install and update software

    E4. Manage personal infrastructure and data

    E5. Use a range of digital and interactive devices

    E6. Make appropriate ICT tool selection

    E7. Explore and self-learn digital technologies


  • The future?

  • Mobile technologies

    1980s 1990s 2000s 2010


  • Smart glasses Its here! Its now! Question iswhen will the impact be felt in the classroom? Andwhat can educators do to embrace/ control/ manipulate?

  • Impact of Social Media

    Social media is leading the development of the web at the moment

    The big .coms are trying to control the social media bandwagon.

    Google --- google+

    Yahoo led instant messaging

    Facebook merger with WhatsApp

    Look on Wikipedia to find out which companies the big companies have acquired. (Microsoft has shares in Facebook for example).

  • 10 years ago

    I was laughing at the idea that computers would rely on Apps: little downloadable programs to solve instant problems in your day to day life.

    Could you ever have imagined the effect FB has on students?

    Texting was a problem in classrooms who would have even thought of the idea of snap-chat!

    I started a twitter account in 2007. Then immediately dropped it as being pointless!

  • Paradigm Shift

  • Facebook is not just social

  • Practical help

    Make your own learning spaces Using free technology for learning in a

    functional sense is about six core concepts. 1. Find somewhere to host learning content. 2. Develop the learning space. 3. Find starter content for use with learners 4. Invite learners 5. Engage Learners 6. Interact with Learners

  • Web 2.0

  • Ideas for learning spaces online

    WIKI Google+ Facebook Twitter Corkboard MindMeister Googlemaps Podbeans Youtube Ijourney Wordle/ abcya panoramio

    There are lots more and many similar types of

    site. Your imagination is

    the only limitation

  • Time to play

    Using the list or web2.0 applications, try and have a go at some you may not have come across before.

    As you are working through, evaluate how you might use it in an educational context and how a student might perceive it.

  • Time to finish

    Please take with you the list of web2.0 applications and 50 reasons to use Facebook for learning

    I hope you are now prepared for the future