Parents workshop gaming 16 August 2014

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CyberWellness

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1. Whats on the Internet? 2014. No part of this presentation should be duplicated without prior consent of 2. 2014. No part of this presentation should be duplicated without prior consent of 3. 2014. No part of this presentation should be duplicated without prior consent of 4. What is the function/ purpose of the gaming? 2014. No part of this presentation should be duplicated without prior consent of 5. PULL Factors from games: Need for significance/ achievement Need for acceptance PUSH Factors from reality (e.g. family, schools): Boredom Need to escape 2014. No part of this presentation should be duplicated without prior consent of 6. 1. Social (e.g. guilds, chat) 2. Manipulation and control (e.g. hotkeys, combo) 3. Identity (e.g. avatars, game character display) 4. Reward and punishment (e.g. levelling, raids, game events, hall of fame) 5. Presentation (e.g. graphics, music) King, D., Delfabbro, P., & Griffiths, M. (2010).Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90-106. 2014. No part of this presentation should be duplicated without prior consent of 7. 2014. No part of this presentation should be duplicated without prior consent of 8. 2014. No part of this presentation should be duplicated without prior consent of 9. FIRST BLOOD KILLING SPREE DOUBLE KILL DOMINATING TRIPLE KILL MEGA KILL ULTRA KILL UNSTOPPABLE RAMPAGE WICKED SICK MOOOOOOOOONSTER KILL GODLIKE HOLY SHIT COMBO WHORE OWNAGE 2014. No part of this presentation should be duplicated without prior consent of 10. 2014. No part of this presentation should be duplicated without prior consent of 11. 2014. No part of this presentation should be duplicated without prior consent of 12. 2014. No part of this presentation should be duplicated without prior consent of 13. 2014. No part of this presentation should be duplicated without prior consent of 14. 1. What is the impact on the youth? (e.g. feelings, resulting behavior, thoughts) 2. What is the impact on the parent? (e.g. feelings, resulting behavior, thoughts) 3. What could be done differently to achieve a possible better outcome? 2014. No part of this presentation should be duplicated without prior consent of 15. 1. What was different (as compared to the previous role play?) 2. What led to the differences/ changes? 2014. No part of this presentation should be duplicated without prior consent of 16. 2014. No part of this presentation should be duplicated without prior consent of 17. Video discussion (wifes ) 1. Feelings 2. Action 3. Consequences 2014. No part of this presentation should be duplicated without prior consent of 18. Persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant impairment or distress as indicated by 5 (or more) of the following in a 12-month period: 2014. No part of this presentation should be duplicated without prior consent of 19. 1. Internet games becomes the dominant activity in daily life 2. Irritability, anxiety or sadness when Internet games are being taken away 3. Need to spend increasing amounts of time on gaming 4. Unsuccessful attempts to control own gaming 5. Loss of interest in non-gaming hobbies or entertainment 6. Persist in gaming despite problems 7. Deceived others about amount of gaming time 8. Use gaming to escape or relieve a negative mood 9. Jeopardized relationship, career or studies because of gaming 2014. No part of this presentation should be duplicated without prior consent of 20. 1. Salience 2. Mood modification 3. Tolerance 4. Withdrawal 5. Conflict 6. Relapse Griffiths, M. D. (2008). Diagnosis and management of video game addiction. New Directions in Addiction Treatment and Prevention, 12(3), 27-41. 2014. No part of this presentation should be duplicated without prior consent of 21. Understand the nature of the game Understand the function of the game for your child Provide alternative choices for your child to replace that function Set feasible time limits for your child METOYOU! 2014. No part of this presentation should be duplicated without prior consent of 22. contact@metoyou.org.sg 6270 8327 / 9173 1766