Rethink Game Design through Feminist Methodologies: a Case Study

  • Published on
    04-Jul-2015

  • View
    89

  • Download
    4

DESCRIPTION

Presentation for the abstract "Rethink Game Design through Feminist Methodologies: a Case Study" at ECER conference 2014

Transcript

  • 1. Manuela Acereda & Laura MalinverniRethinkingGame Designthrough FeministMethodologies:a Case Study
2. Manuela Acereda & Laura MalinverniContext: Game Design & GenderREPRESENTATION PRODUCTION USAGEIntroducing acriticalperspective- Analysis- Critical Games- Pedagogies 3. Manuela Acereda & Laura MalinverniSome Reflections about MethodsKnowledge of reality is a light that alwayscasts a shadow(Bachelard, 1974)--> DEFINING A CRITICAL POSITIONFeminist Methods?- Recting positivism and reductionism- Subjectivity, challenging objetivity, empowerment, social change(Harding, 1989)R.Q.: What a feminist perspective can bring togame design? 4. Manuela Acereda & Laura MalinverniSome Reflections about MethodsOpening the codeMethods as generative andprocedural instruments 5. Manuela Acereda & Laura MalinverniThe Case Study:Game DesignWorkshop 6. Manuela Acereda & Laura MalinverniThe Game Design Workshop• Action research (2 researchers / facilitators)• GOALS: collective creation of prototypesof minigames about identity in the Internet• CONTEXT: Seminar “Digital Industry andGender” (Sevilla, 2014)• 17 participants, 4 hours 7. Manuela Acereda & Laura MalinverniThe Game Design Workshop: HypothesisR.Q.: What a feminist perspective can bring togame design?The use of feminist tactics would facilitate the participants’sinterest in game design, enabling the creation of new imageriesand generating a sense of competence and empowerment 8. Manuela Acereda & Laura MalinverniThe Game Design Workshop: OverviewFeministpractices(Performance, researchmethods)+Theatricalexercises (Forumtheatre)+Mistake, Irony,Parody, PlayKEY CONCEPTS:• Embodied experience• Synesthetic thinking• Intersubjectivity 9. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructure1. Warm-up: Body-in-motion2. Feminist performance practices3. Embodied political meanings4. Transduction & synesthetic thinking5. Examples and mirrors6. Inter-subjective experience7. Prototyping: trial and errorProgressiveStructure:• reducing difficulties withgame design• creating a path• facilitating creativeprocess 10. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureWarm- up:Body-in-motion-->- Familiarity- Error- Laugh1 11. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureFeministperformance’spractices: Repetition,Exaggeration, Decontextualization..-->- Playfulness- Subvert meanings2 12. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureEmbodied politicalmeanings-->- Example/ Experience- Games’ elements asmediatiors of meanings3 13. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureTransduction &Synestheticthinking-->- Introducing topics- Analysis andcreation: shiftperspective4 14. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureExamplesand mirrors5 15. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructureInter-subjectiveexperience as rawmaterial for game design-->- Ground concepts inconcrete experience- Transforming it6 16. Manuela Acereda & Laura MalinverniThe Game Design Workshop: theStructurePrototyping:trial anderror7 17. Manuela Acereda & Laura MalinverniDiscussion & ConclusionEMBODIEDEXPERIENCESYNESTHETICTHINKINGINTERSUBJECTIVITY- Use the body as amediator of meaning making- Learning and reflectingthrough concrete, “hands-on”experiences- Transduction: remakingmeaning across modes(Kress, 1997)- Explore the value ofmaterials (form as meaning)- The personal is political- The others as mirrors1. Warm-up: Body-in-motion2. Feminist performance practices3. Embodied political meanings4. Transduction & synestheticthinking6. Inter-subjective experience2. Feminist performance practices4. Transduction & synestheticthinking6. Inter-subjective experience7. Prototyping: trial and error2. Feminist performance practices3. Embodied political meanings6. Inter-subjective experience 18. Manuela Acereda & Laura MalinverniDiscussion & Conclusion• EMPOWERMENT: Participants reported that now they feel thatit was possible and easy to start designing games.• PRODUCTION: Different games were prototyped proposing newimaginaries.OPPORTUNITIES: The use of this methodology allowednew subjectivities to be brought into game design and thus it openedpaths for generating new ways of designing games.CHALLENGES: What if we apply this approach in other contexts? 19. Manuela Acereda & Laura MalinverniThanks!Questions?