Insert Coin To Play

  • Published on
    16-Apr-2017

  • View
    4.365

  • Download
    0

Transcript

Insert Coin To PlayCan gaming concepts help make OpenStreetMap better?Martijn van ExelFor SOTM119/11/11Introduce the topic. This talk was going to be about game concepts in OSMTopicsWarm versus Cold GeographyThe first mileOpenStreetMap as a game kind of.I want to talk about three topics today. First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM.Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors what I call the first mile.To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.Insert picture, of mapping party maybe?Look up if conversion is the right word. TopicsPeople contributing their local knowledge make OpenStreetMap unique.OpenStreetMap has no problem attracting contributors, but struggles with the first mile.Elements from gaming can help convert more OpenStreetMap sign-ups to contributors and make the community more scalable.These are the three topics that I want to talk about today. WarmColdGoverned by local knowledgeMany contributorsGoverned by mandate and proceduresTwo flavors of GeographyAlso add an example of metadata to thisFree formDriven by personal needs and interestsOrganicBottom-upContinuousCommissionedDriven by abstracted use casesPre-definedTop-downDiscreteVS.COLDWARMGEOGRAPHYOpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods. bestofosm.orgbestofosm.orgHOT grassroots mapping in HaitiWarm geography requires local communitiesOpenStreetMap requires local communities.Ortigas/Mandaluyong (Phillipines) mapping partyPhoto from http://bit.ly/oJ3fKZMapquest TIGER viewerosmiumfast and flexible C++ and Javascript toolkit and framework for working with OSM data 95% of edits done by 12% of users 9% untouched TIGER 4.8 avg version increase of TIGER roads 8.3% of features touched in last 3 months, 40% in last yearCommunity score card77 95% of edits done by 5.4% of users 32% untouched TIGER 1.4 avg version increase of TIGER roads 13.6% of features touched in last 3 months, 51.5% in last yearCommunity score card59 95% of edits done by 12.6% of users 4.3% untouched TIGER 4.2 avg version increase of TIGER roads 1.9% of features touched in last 3 months, 7% in last yearCommunity score card59 95% of edits done by 12% of users 9% untouched TIGER 4.8 avg version increase of TIGER roads 8.3% of features touched in last 3 months, 40% in last yearCommunity score card87 95% of edits done by 12% of users 9% untouched TIGER 4.8 avg version increase of TIGER roads 8.3% of features touched in last 3 months, 40% in last yearCommunity score card38 95% of edits done by 12% of users 9% untouched TIGER 4.8 avg version increase of TIGER roads 8.3% of features touched in last 3 months, 40% in last yearCommunity score card34 95% of edits done by 12% of users 9% untouched TIGER 4.8 avg version increase of TIGER roads 8.3% of features touched in last 3 months, 40% in last yearCommunity score card20What Do We SeeData turns cold when there's no local community to tend to it.OpenStreetMap becomes Just Another DatasetFirst I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.SIGN-UPCONTRIBUTECOLLABORATEOWNMotivationMaslovWhat drives our decisions?The First MileMayorInitial idea was about badges. Has drawbacks people just in it for the badges,It should be about more that just quantitative achievementsThe 'MVP OSM' conceptIdeas Worth Pondering OverTiered editing capabilities: you 'earn' the right to make more complicated editsLocal OSMasters who watch over newcomers through an auto-OWL New contributors are introduced to their OSMaster(s)How This Would HelpA smoother First MileOSMastery is acknowledged and leveragedHelps make community growth more scalableThank youMartijn van Exelm@rtijn.orgIntroduce the topic. Gaming and qualityCreate tension how could gaming help OSM?