Second Life: Teaching Tips from the Virtual Frontier

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Interested in teaching in Second Life? this presentation includes tips on developing a sense of presence, moving, navigating, communicating and setting the scene in Second Life. This is the first in a series of presentations on this topic.


1. Second Life: Teaching Tips from the Virtual Frontier Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under aCreative Commons Attribution - Share Alike 3.0 United States.You are free to copy, distribute, display, perform, remix and make derivative works.Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University TCC 2008 ConferenceApril 15-17, 2008 2. Teaching in a Virtual World Tips --add your ideas during this session People -- thatsense of presence Avatars, movement and communication Places -- learning environments and meetings Class settings that support teaching styles Content -- course designs Pedagogy, activities and class projects Assessment -- for a future presentation Assignments, rubrics and course assessments 3. MBA 770 Class at Wright State Shus students prepare for a collaboration exercise in Second Life 4. How we Teach and Learn in SL Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build Create an avatar - you! Office hours, facilitation Share ideas, hold meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize 80% of the worlds Internet users will be in a virtual worldby 2011 (Gartner, 2007) -- Are you ready? 5. Getting Ready to Teach Readiness checklist Avatar -- yourself! Appearance Communication User interface Using the tool Motor skills Camera controls Class content Activities Assessment Lyr Lobo in Second Life 6. Sense of Presence Appearance 1st self or ideal self? Movement SL user interface Animation override (AO) custom device Communication Voice, text, gestures Hair, skin, shape and clothes Moving your avatarArrow keys or View menu and Movement Poses and animations Looking at the class Camera controls Arrows or View menu 7. The Many Faces of CTU Faculty 8. Communicatingwith students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded 9. Middle School Students at Ramapo Roleplay and conflict in an immersiveliteratureclass Of Mice and Menby John Steinbeck, portrayed by Suffern Middle School students 10. Looking at Objects and People Camera orientation Hold down your alt key and left mouse click on a person or an object to focus on it Your display will follow the person or the objects movement Use your scroll wheel to zoom in and out Use the Escape key twice (Esc) to return to your view 11. Controlling What You See Camera controls To move around a person or object Lets look at your face! Press and hold down ctrl + alt + left button All 3 at the same time And on a Mac?Move your hand down, around and up while pressing these keys to move your camera around the object Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video 12. Shall we dance?Movement inSecond Life 13. TCC Learning Times Reception Dance animation menu displays after clicking the floor; control menus on screen 14. Social Networking A screenshot of the TCC Reception in Second Life from a dual monitor system;notice Twitter in the back channel 15. If You Build It, They Will Come The interaction between people and content Students, faculty, instructional designers Support for active and passive learners Support for a variety of learning styles What are your favorites? Discussion Exploration Discovery Creation Otis College Art Projects 16. Virtual World Learning Spaces An environment for learning includes Communication tools for sharing ideas Content that maps to the the course objectives A variety of course delivery methods Nanotechnology Lab in Second Life An asynchronous learning environment 17. Instructor-designedclassroomsuse creative andinnovativeenvironments Experimental Design Classrooms 18. Content at Virtual Hallucinations Words leap out at you, simulating an experience 19. CS 820 at CTU included novice users who learned to build their class projects 20. A self-guided tutorial for building a 20-minute project 21. Student projects and class content on display at Acheron LV426 22. Interactive Learning Spaces Dr. Dobbs Life 2.0 visit Acheron LV426 CTU class work space 23. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs 24. Preparing for student presentations and usability testing 25. Building class prototypes in a virtual world with students new to SL 26. Virtual Meetings, Interactive Content (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008 27. Content and Virtual Spaces Virtual world classes support Immersive, interactive, imaginative settings Asynchronous and synchronous support 3D graphics, sounds, gestures and interaction Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks Activity-based learning Can you think of other learning activities? 28. Second Life: Teaching Tips from the Virtual Frontier Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact